Wednesday 30 January 2013

UAV, Drones, video games and “Playstation warfare”


I recently wrote a blog about how a video game I had played made me consider the choices made by UAV* pilots however this reflected a problem I have with campaigns around UAV usage. Many campaign groups which have attacked the usage of UAV have suggested that UAV make warfare like playing a video game. Whilst I’ll argue till the cows come home that video games can create compelling emotionally connecting experiences I will say that from what I know about piloting a UAV, it is less like a video game than other forms of warfare.

Whilst working for the Methodist Church I had the opportunity to take minutes whilst experts on the Morality of UAVs helped create a report on the morality of UAV use. There were some very interesting debates around the use of UAVs and I highly recommend reading the report. Something that I found very interesting was some of the arguments on ways in which UAVs could be more ethical than other forms of warfare. The arguments against how UAVs are currently used I wholeheartedly agree with and think that groups should be campaigning against extra judicial killing. My problem is with the idea that UAVs are simply bad and that they resemble playing a game.

A massive portion of what UAV operators spend their time doing is simply watching suspects. They establish what military jargon calls a “pattern of life” but essentially means following a person constantly for days on end to find out where they go and what they do with their lives. If a decision is then made that the person should be killed the UAV operator continues watching afterwards. In order to confirm the kill a UAV operator watches as weeping relatives dig through the rubble to find bodies. The psychological costs of being a UAV pilot are only just being recognised. Unlike other military operations, UAV operators return to civilian life at the end of the day. After spending the day watching someone in Pakistan going to the market, they may go into a supermarket on the way home to pick up some milk.

In this way UAVs are completely unlike video games and for that matter unlike high altitude bombers. Neither of these involve observing the banalities of a person’s life. Violent video games spend seconds dealing with the lives of people on the screens, high altitude bombers see the targets house for less than that. UAV operators may be more distant physically from their victims but they get to know them far better than anyone else does. To simplify the job of UAV pilot to playing a video game undermines the emotional and psychological scars that it can cause them.

If you read descriptions of life as a UAV pilot there are some superficial similarities with playing video games. Whilst both involve operating a computer in a dark room there is a crucial difference, the person playing the video games knows nothing that is going on is real. A UAV pilot knows that the person who they see playing with their kids is real and they know that when they have to kill them. Although (as far as I know) there has not been a publicly released systematic study into the prevalence of PTSD amongst UAV pilots there are several accounts out there. One study of 900 drone operators found high levels of stress in 46% of those surveyed.  Video games don’t bring this kind of stress. UAV operators have an incredibly difficult job and it should not be minimised and belittled by talk of PlayStation warfare.

*I use the term UAV (Unmanned Aerial Vehicle) rather than the military preferred RPAS (Remotely Piloted Air System) because it’s better known but doesn't have the same connotations as the colloquial Drones

No comments:

Post a Comment